# coding=utf-8 id = 173 name = 'prog_8puzzle/3' slug = '8-puzzle-solving language with semantics' description = '''\
Write a DCG for solving 8-puzzles. The syntax for this language should be the same as in the previous exercise: the first symbol in every word is [begin]
, followed by any sequence of "instruction" symbols from the set {left
, right
, up
, down
}, and finally [end]
. The starting symbol should be named prog_8puzzle
.
The meaning of a word (program) in this language has the form In-->Out
, mapping from input to output states. Each state is a (permuted) list of numbers from 0 to 8, where 0 stands for the empty square and other numbers for the corresponding tiles. The first three numbers in the list correspond to the top row of the 8-puzzle, the next three numbers to the middle row, and the last three numbers to the last row. The meaning of instructions left
, right
, up
and down
is to move the blank tile in the given direction.
?- prog_8puzzle([0,1,2,3,4,5,6,7,8]-->Out, [begin,down,right,end], []). Out = [3,1,2,4,0,5,6,7,8].
Helper predicates (already defined):
findblank(List,I)
returns the 1-based index I
of the element 0 in List
swap(List,I,J,NewList)
creates NewList
by swapping elements I
and J
in List