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-rw-r--r--res/en.json2
-rw-r--r--res/sl.json2
2 files changed, 2 insertions, 2 deletions
diff --git a/res/en.json b/res/en.json
index c47eac8..55715e5 100644
--- a/res/en.json
+++ b/res/en.json
@@ -78,5 +78,5 @@
"upgrade_to_aai_no_button": "No, make new",
"upgrade_to_aai_yes_button": "Yes, upgrade to AAI",
"about": "About",
- "about_html" : "<p>Code Q is a web platform and an application for teaching programming through exercises. Besides a collection of carefully prepared programming exercises, Code Q offers automatic testing of the correctness of solutions, an interpreter to run instructions, queries, and programs, and foremost the ability to provide immediate feedback tailored specifically for the individual student. This type of communication is of vital importance for learning - Code Q strives to offer it to each and every one student. By giving appropriate hints and explanations, the application facilitates self-learning and simultaneously prevents a drop of motivation.</p><p>Feedback is provided by an advanced expert module that draws hints, advice and other information from various sources. Apart from deliberately predefined explanations and clues, the module uses a state-of-the-art method, developed at the Artificial Intelligence Laboratory at the Faculty of Computer and Information Science in Ljubljana, for automatic detection and correction of common programming errors based on the analysis of previously submitted solutions to the exercises. The application also facilitates the running of selected groups of programs on Lego Mindstorms robots. Robot's performance serves as a visual hint of either the correctness or problems with the solution, and also provides additional motivation for younger students.</p><p>Code Q is freely available and can be used either for self-learning or as a supplement in class. It currently offers a beginer's programming course in Python and Prolog programming languages and a beginer's course in programming a Lego Mindstorms robot. New exercises and other materials are planned and will be added in due course.</p><div class=\"about-logos\"><div style=\"width: 29%;\"><img src=\"res/fri_logo.png\"></div><div class=\"vertical-line\"></div><div style=\"width: 29%;\"><img src=\"res/ai_lab_logo.png\"></div></div><hr><p>The project was co-funded by European Regional Development Fund and Slovenian Ministry of Education, Science, and Sport.<p></p><div class=\"about-logos\"><div style=\"width: 45%;\"><img src=\"res/nalozba_v_vaso_prihodnost.png\" style=\"max-height: 80%;max-width: 80%;\"></div><div class=\"vertical-line\"></div><div style=\"width: 45%;\"><img src=\"res/MIZS_slo.png\" style=\"max-height: 60%;max-width: 60%;\"></div></div><hr><h3>Contact</h3><p>Aleksander Sadikov, PhD, project leader.</p><hr><h3>Mobile applications - minimum requirements</h3><p>Android: version 3.1, iOS: version 5, Windows Phone: version 8.</p><hr><p>Programming by Guru Ltd, Ljubljana, Slovenia.</p>"
+ "about_html" : "<p>CodeQ is a web platform and an application for teaching programming through exercises. Besides a collection of carefully prepared programming exercises, CodeQ offers automatic testing of the correctness of solutions, an interpreter to run instructions, queries, and programs, and foremost the ability to provide immediate feedback tailored specifically for the individual student. This type of communication is of vital importance for learning - CodeQ strives to offer it to each and every one student. By giving appropriate hints and explanations, the application facilitates self-learning and simultaneously prevents a drop of motivation.</p><p>Feedback is provided by an advanced expert module that draws hints, advice and other information from various sources. Apart from deliberately predefined explanations and clues, the module uses a state-of-the-art method, developed at the Artificial Intelligence Laboratory at the Faculty of Computer and Information Science in Ljubljana, for automatic detection and correction of common programming errors based on the analysis of previously submitted solutions to the exercises. The application also facilitates the running of selected groups of programs on Lego Mindstorms robots. Robot's performance serves as a visual hint of either the correctness or problems with the solution, and also provides additional motivation for younger students.</p><p>CodeQ can be used either for self-learning or as a supplement in class. It currently offers a beginer's programming course in Python and Prolog programming languages, and a beginer's course in programming a Lego Mindstorms robot. New exercises and other materials are planned and will be added in due course.</p><p><a target=\"_blank\" href=\"https://codeq.si/code/\">Source code</a> is freely available under the AGPL3+ license.</p><div class=\"about-logos\"><div style=\"width: 29%;\"><img src=\"res/fri_logo.png\"></div><div class=\"vertical-line\"></div><div style=\"width: 29%;\"><img src=\"res/ai_lab_logo.png\"></div></div><hr><p>The project was co-funded by European Regional Development Fund and Slovenian Ministry of Education, Science, and Sport.<p></p><div class=\"about-logos\"><div style=\"width: 45%;\"><img src=\"res/nalozba_v_vaso_prihodnost.png\" style=\"max-height: 80%;max-width: 80%;\"></div><div class=\"vertical-line\"></div><div style=\"width: 45%;\"><img src=\"res/MIZS_slo.png\" style=\"max-height: 60%;max-width: 60%;\"></div></div><hr><h3>Contact</h3><p>Aleksander Sadikov, PhD, project leader.</p><hr><h3>Mobile applications - minimum requirements</h3><p>Android: version 3.1, iOS: version 5, Windows Phone: version 8.</p><hr><p>Programming by Guru Ltd, Ljubljana, Slovenia.</p>"
}
diff --git a/res/sl.json b/res/sl.json
index f1f4c06..99b88a1 100644
--- a/res/sl.json
+++ b/res/sl.json
@@ -78,5 +78,5 @@
"upgrade_to_aai_no_button": "Ne, naredi nov račun",
"upgrade_to_aai_yes_button": "Da, nadgradi na AAI",
"about": "O aplikaciji",
- "about_html" : "<h3>Naziv operacije</h3><p>Učenje programiranja s samodejno generiranimi namigi.</p><hr><h3>Kratek opis operacije</h3><p>Code Q je spletna platforma in aplikacija za samostojno reševanje programerskih nalog. Code Q, poleg izbranih nalog, uporabniku omogoča samodejno testiranje pravilnosti rešitev, interpreter za poganjanje ukazov in nalog, predvsem pa učencu nudi sprotno podajanje njemu prilagojenih povratnih informacij. Takšen način komunikacije je ključnega pomena pri običajnem poučevanju; z našo aplikacijo želimo to omogočiti vsem. Code Q z ustreznimi namigi in razlagami olajša samostojno učenje in na ta način hkrati preprečuje padec motivacije.</p><p>Za podajanje povratnih informacij skrbi napreden ekspertni modul, ki črpa namige in druge informacije iz več virov. Poleg vnaprej skrbno pripravljenih razlag, s pomočjo metode, ki jo razvijamo v Laboratoriju za umetno inteligenco na ljubljanski Fakulteti za računalništvo in informatiko, zna sam najti in odpraviti pogoste napake v programih s pomočjo analize preteklih rešitev. Aplikacija omogoča tudi poganjanje izbranih skupin programov na robotih Lego Mindstorms. Robotovo izvajanje programa služi kot vizualni namig, s čimer poskrbi tudi za dvig motivacije pri otrocih.</p><p>Storitev je odprta za vse in je uporabna za samostojno učenje ali kot dodatek pri pouku. Trenutno vsebuje začetni tečaj programiranja v jezikih Python in Prolog ter začetni tečaj programiranja robota Lego Mindstorms. Nove naloge in ostale vsebine so načrtovane in se bodo sproti dodajale.</p><hr><h3>Upravičenci</h3><p>Univerza v Ljubljani (Fakulteta za računalništvo in informatiko, Laboratorij za umetno inteligenco)</p><div class=\"about-logos\"><div style=\"width: 29%;\"><img src=\"res/fri_logo.png\"></div><div class=\"vertical-line\"></div><div style=\"width: 29%;\"><img src=\"res/ai_lab_logo.png\"></div></div><hr><h3>Stroški operacije</h3><p>69.996 EUR (85% Evropska unija, 15% Ministrstvo za izobraževanje, znanost in šport).</p><p>Operacijo delno financira Evropska unija iz Evropskega sklada za regionalni razvoj ter Ministrstvo za izobraževanje, znanost in šport. Operacija se izvaja v okviru Operativnega programa krepitve regionalnih razvojnih potencialov v obdobju 2007-2013, razvojne prioritete: gospodarska razvojna infrastruktura; prednostne usmeritve: Informacijska družba.</p><div class=\"about-logos\"><div style=\"width: 45%;\"><img src=\"res/nalozba_v_vaso_prihodnost.png\" style=\"max-height: 80%;max-width: 80%;\"></div><div class=\"vertical-line\"></div><div style=\"width: 45%;\"><img src=\"res/MIZS_slo.png\" style=\"max-height: 60%;max-width: 60%;\"></div></div><hr><h3>Datum operacije</h3><p>Operacija je potekala od 3.11.2014 do 30.9.2015.</p><hr><h3>Kontaktna oseba</h3><p>dr. Aleksander Sadikov, vodja projekta.</p><hr><h3>Mobilna aplikacija - minimalne zahteve</h3><p>Android: verzija 3.1, iOS: verzija 5, Windows Phone: verzija 8.</p><hr><p>Razvoj aplikacije: Guru d.o.o.</p>"
+ "about_html" : "<h3>Naziv operacije</h3><p>Učenje programiranja s samodejno generiranimi namigi.</p><hr><h3>Kratek opis operacije</h3><p>CodeQ je spletna platforma in aplikacija za samostojno reševanje programerskih nalog. CodeQ, poleg izbranih nalog, uporabniku omogoča samodejno testiranje pravilnosti rešitev, interpreter za poganjanje ukazov in nalog, predvsem pa učencu nudi sprotno podajanje njemu prilagojenih povratnih informacij. Takšen način komunikacije je ključnega pomena pri običajnem poučevanju; z našo aplikacijo želimo to omogočiti vsem. CodeQ z ustreznimi namigi in razlagami olajša samostojno učenje in na ta način hkrati preprečuje padec motivacije.</p><p>Za podajanje povratnih informacij skrbi napreden ekspertni modul, ki črpa namige in druge informacije iz več virov. Poleg vnaprej skrbno pripravljenih razlag, s pomočjo metode, ki jo razvijamo v Laboratoriju za umetno inteligenco na ljubljanski Fakulteti za računalništvo in informatiko, zna sam najti in odpraviti pogoste napake v programih s pomočjo analize preteklih rešitev. Aplikacija omogoča tudi poganjanje izbranih skupin programov na robotih Lego Mindstorms. Robotovo izvajanje programa služi kot vizualni namig, s čimer poskrbi tudi za dvig motivacije pri otrocih.</p><p>Storitev je odprta za vse in je uporabna za samostojno učenje ali kot dodatek pri pouku. Trenutno vsebuje začetni tečaj programiranja v jezikih Python in Prolog ter začetni tečaj programiranja robota Lego Mindstorms. Nove naloge in ostale vsebine so načrtovane in se bodo sproti dodajale.</p><p><a target=\"_blank\" href=\"https://codeq.si/code/\">Izvorna koda</a> aplikacije je prosto dostopna pod licenco AGPL3+.</p><hr><h3>Upravičenci</h3><p>Univerza v Ljubljani (Fakulteta za računalništvo in informatiko, Laboratorij za umetno inteligenco)</p><div class=\"about-logos\"><div style=\"width: 29%;\"><img src=\"res/fri_logo.png\"></div><div class=\"vertical-line\"></div><div style=\"width: 29%;\"><img src=\"res/ai_lab_logo.png\"></div></div><hr><h3>Stroški operacije</h3><p>69.996 EUR (85% Evropska unija, 15% Ministrstvo za izobraževanje, znanost in šport).</p><p>Operacijo delno financira Evropska unija iz Evropskega sklada za regionalni razvoj ter Ministrstvo za izobraževanje, znanost in šport. Operacija se izvaja v okviru Operativnega programa krepitve regionalnih razvojnih potencialov v obdobju 2007-2013, razvojne prioritete: gospodarska razvojna infrastruktura; prednostne usmeritve: Informacijska družba.</p><div class=\"about-logos\"><div style=\"width: 45%;\"><img src=\"res/nalozba_v_vaso_prihodnost.png\" style=\"max-height: 80%;max-width: 80%;\"></div><div class=\"vertical-line\"></div><div style=\"width: 45%;\"><img src=\"res/MIZS_slo.png\" style=\"max-height: 60%;max-width: 60%;\"></div></div><hr><h3>Datum operacije</h3><p>Operacija je potekala od 3.11.2014 do 30.9.2015.</p><hr><h3>Kontaktna oseba</h3><p>dr. Aleksander Sadikov, vodja projekta.</p><hr><h3>Mobilna aplikacija - minimalne zahteve</h3><p>Android: verzija 3.1, iOS: verzija 5, Windows Phone: verzija 8.</p><hr><p>Razvoj aplikacije: Guru d.o.o.</p>"
}