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(function () {
var loadGuiTranslations = function () {
var langs = codeq.availableLangs,
loaders = [],
loaderLangs = [],
i, lang;
for (i = langs.length - 1; i >= 0; i--) {
lang = langs[i];
loaders.push(codeq.comms.getGuiTranslation(lang));
loaderLangs.push(lang);
}
return Q.all(loaders)
.then(function (results) {
// convert translations into something that the translation module can use
var dictionary = {},
i, json, key, lang, translations;
for (i = results.length - 1; i >= 0; i--) {
json = results[i];
lang = loaderLangs[i];
for (key in json) {
if (!json.hasOwnProperty(key)) continue;
translations = dictionary[key];
if (translations) translations[lang] = json[key];
else {
translations = {};
dictionary[key] = translations;
translations[lang] = json[key];
}
}
}
// ensure each key contains all translations
for (key in dictionary) {
if (!dictionary.hasOwnProperty(key)) continue;
translations = dictionary[key];
for (i = langs.length - 1; i >= 0; i--) {
lang = langs[i];
if (!(lang in translations)) translations[lang] = "(Untranslated: " + lang + ")";
}
}
// register with the system
codeq.tr.registerDictionary('gui', dictionary);
});
};
// ================================================================================
// The boot sequence
// ================================================================================
var Boot = function () {
// set the language
var navigatorLang = navigator.language || navigator.browserLanguage, // language reported by browser
lang = null, // the translation language that will be chosen
key;
if (typeof navigatorLang === 'string') {
navigatorLang = navigatorLang.split('-')[0]; // truncate the language variant, in eg. en-US
}
else navigatorLang = 'en';
for (key in codeq.supportedLangs) {
if (!codeq.supportedLangs.hasOwnProperty(key)) continue;
if (key === navigatorLang) lang = key; // we support the browser's language
codeq.availableLangs.push(key);
}
// the boot chain of async handlers: must be a sequence of .then() terminated with a .fail().done()
loadGuiTranslations()
.then(codeq.comms.getResourceTree)
.then(function (resourceTree) {
codeq.setResources(resourceTree); // save the loaded resource tree
codeq.fire('init'); // tell any interested modules that we are now initialized, perhaps they want to initialize too
codeq.setLang(lang || 'en'); // initial language setting, this also translates the GUI
// go to login
codeq.globalStateMachine.transition('login');
//For performance reasons, the Tooltip and Popover data-apis are opt-in, meaning you must initialize them yourself.
$('[data-toggle="popover"]').popover()
})
.fail(function (e) {
codeq.log.error('CodeQ failed to start: ' + e, e);
alert('CodeQ failed to start: ' + e);
})
.done();
};
if (codeq.isWebApp) {
// we are a web app
$(window).on('load', Boot);
codeq.ajaxPrefix = location.pathname;
if (location.protocol == 'https:') codeq.eioHost= 'wss://' + location.host;
else codeq.eioHost= 'ws://' + location.host;
}
else {
// we are a phonegap native app
document.addEventListener("deviceready", Boot, false);
codeq.ajaxPrefix = 'http://codeq.si/';
codeq.eioHost= 'wss://codeq.si';
}
})();
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