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Learning problem solving knowledge is a technique often used to improve efficiency of problem solvers in areas, such as behavior cloning, planning, or game playing. In this paper, we focus on learning problem solving knowledge that explains computer problem solving and can be used by a human to solve the same problems without a computer. We describe an algorithm for learning strategies, where a strategy is a sequence of subgoals. Each subgoal is a | Learning problem solving knowledge is a technique often used to improve efficiency of problem solvers in areas, such as behavior cloning, planning, or game playing. In this paper, we focus on learning problem solving knowledge that explains computer problem solving and can be used by a human to solve the same problems without a computer. We describe an algorithm for learning strategies, where a strategy is a sequence of subgoals. Each subgoal is a | ||
prerequisite for the next goal in the sequence, such that achieving one goal | prerequisite for the next goal in the sequence, such that achieving one goal | ||
- | enables us to achieve the next goal with a limited amount of search. | + | enables us to achieve the next goal with a limited amount of search. |
from a subspace of states determined by example solutions. | from a subspace of states determined by example solutions. | ||