Dr. Matej Guid |
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University of Ljubljana |
Selected publications
2023 |
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Boštjan Vouk, Guid Matej, Marko Robnik Šikonja.
Feature construction using explanations of individual predictions. Engineering applications of artificial intelligence, 2023, vol. 120, str. 1-27, ilustr. ISSN 0952-1976. |
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Peter Backus, Maria Cubel, Matej Guid, Santiago Sánchez-Pagés, Enrique López Manas.
Gender, competition, and performance: Evidence from chess players. Quantitative economics., 2023, vol. 14, iss. 1, str. 349-380, graf. prikazi. ISSN 1759-7323. |
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2022 |
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Kristjan Reba, Matej Guid, Kati Rozman, Dušanka Janežič, Janez Konc.
Exact maximum clique algorithm for different graph types using machine learning. Mathematics, 2022, vol. 10, iss. 1, str. 1-14, ilustr. ISSN 2227-7390.. |
2021 |
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Bizjak Miha, Guid Matej.
Automatic recognition of similar chess motifs. Advances in Computers and Games (ACG 2021). |
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Krivec Jana, Bratko Ivan, Guid Matej.
Identification and conceptualization of procedural chunks in chess. Cognitive systems research. vol. 69, pp. 22-40, 2021. |
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2020 |
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Bizjak Miha, Guid Matej.
Towards automatic recognition of similar chess motifs. Slovenian Conference on Artificial Intelligence, Information Society (IS 2020). Ljubljana, Slovenia, October 6-7, 2020. |
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Krivec Jana, Guid Matej.
The influence of context on information processing. Cognitive Processing, vol. 21, pp. 1-18, 2020. |
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2019 |
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Guid Matej, Možina Martin, Pavlič Matevž, Turšič Klemen.
Learning by Arguing in Argument-Based Machine Learning Framework. The 15th International Conference on Intelligent Tutoring Systems (ITS 2019). Kingston, Jamaica, June 3-7, 2019. |
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Guid Matej, Pavlič Matevž, Možina Martin.
Automated Feedback Generation for Argument-Based Intelligent Tutoring Systems. The 11th International Conference on Computer Supported Education (CSEDU 2019). Heraklion, Crete, Grece, May 2-4, 2019. |
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2018 |
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Guid Matej.
Learn and Master Progressive Chess (book). Založba UL FRI. |
2017 |
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Guid Matej, Bratko Ivan.
Influence of Search Depth on Position Evaluation. The 15th International Conference on Advances in Computer Games (ACG 2017). Leiden, Netherlands, July 3-5, 2017. |
2016 |
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Bratko Ivan, Hristova Dayana, Matej Guid. Search Versus Knowledge in Human Problem Solving: A Case Study in Chess. In Model-Based Reasoning in Science and Technology, pp. 569-583. Springer International Publishing, 2016. |
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Janko Vito, Matej Guid.
A program for Progressive chess. Theoretical Computer Science, No. 644, pp. 76-91, Elsevier, 2016. |
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Iqbal Azlan, Guid Matej, Colton Simon, Krivec Jana, Azman Shazril, Haghighi Boshra. The Digital Synaptic Neural Substrate: A New Approach to Computational Creativity. SpringerBriefs in Cognitive Computation, Springer International Publishing, 2016. |
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2015 |
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Stoiljkovikj Simon, Bratko Ivan, Guid Matej.
A Computational Model for Estimating the Difficulty of Chess Problems. The Annual Third Conference on Advances in Cognitive Systems (ACS 2015), Atlanta, Georgia (USA); 28-31 May, 2015. |
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Janko Vito, Guid Matej.
Development of a Program for Playing Progressive Chess. The 14th International Conference on Advances in Computer Games (ACG 2015). Leiden, Netherlands, July 1-3, 2015. |
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2014 |
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Zapušek Matej, Možina Martin, Bratko Ivan, Rugelj Jože, Guid Matej.
Designing an Interactive Teaching Tool with ABML Knowledge Refinement Loop. ITS 2014, Honolulu, Hawaii (USA); 7-9 June, 2014. Intelligent Tutoring Systems. Lecture Notes in Computer Science, Vol. 8474, pp. 575-582, 2014. Springer. |
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Hristova Dayana, Guid Matej, Bratko Ivan.
Assessing the difficulty of chess tactical problems. International journal on advances in intelligent systems, Vol. 7, No. 3/4, pp. 728-738, 2014. |
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Hristova Dayana, Guid Matej, Bratko Ivan.
Toward modeling task difficulty: the case of chess. COGNITIVE 2014, Venice, Italy, May 25-29, 2014. The Sixth International Conference on Advanced Cognitive Technologies and Applications, pp. 211-214, 2014. IARIA. |
2013 |
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Guid Matej, Bratko Ivan.
Search-Based Estimation of Problem Difficulty for Humans. AIED 2013, Memphis, USA, July 9-13, 2013. Artificial Intelligence in Education. Lecture Notes in Computer Science, Vol. 7926, pp. 860-863, 2013. Springer. |
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Guid Matej, Možina Martin, Bohak Ciril, Sadikov Aleksander, Bratko Ivan.
Building an Intelligent Tutoring System for Chess Endgames. CSEDU 2013, Aachen, Germany; 6-8 May, 2013. Proceedings of the 5th International Conference on Computer Supported Education, pp. 263-266, 2013. SciTePress. |
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Groznik Vida, Guid Matej, Sadikov Aleksander, Možina Martin, Georgiev Dejan, Kragelj Veronika, Ribarič Samo, Pirtošek Zvezdan, Bratko Ivan.
Elicitation of neurological knowledge with argument-based machine learning. Artificial Intelligence in Medicine, Vol. 57, No. 2, pp. 133-144, 2013. |
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2012 |
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Iqbal Azlan, van der Heijden Harold, Guid Matej, Makhmali Ali.
Evaluating the aesthetics of endgame studies: a computational model of human aesthetic perception. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 4, No. 3, pp. 178-191, 2012. |
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Guid Matej, Bratko Ivan.
Detecting Fortresses in Chess. Elektrotehniški vestnik: Journal of Electrical Engineering and Computer Science, Vol. 79, No. 1/2, pp. 35-40, 2012. |
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Možina Martin, Guid Matej, Sadikov Aleksander, Groznik Vida, Bratko Ivan.
Goal-Oriented Conceptualization of Procedural Knowledge. ITS 2012, Chania, Greece, June 14-18, 2012. Intelligent Tutoring Systems. Lecture Notes in Computer Science, Vol. 7315, pp. 286-291, 2012. Springer. |
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Guid Matej, Možina Martin, Groznik Vida, Sadikov Aleksander, Georgiev Dejan, Pirtošek Zvezdan, Bratko Ivan.
ABML Knowledge Refinement Loop: A Case Study. ISMIS 2012, Macau, China, December 4-7, 2012. Foundations of Intelligent Systems. Lecture Notes in Computer Science, Vol. 7661, pp. 41-50, 2012. Springer. |
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Guid Matej, Krivec Jana, Bratko Ivan.
An experiment in students' acquisition of problem solving skill from goal-oriented instructions. COGNITIVE 2012, Nice, France, July 22-27, 2012. COGNITIVE 2012, The Fourth International Conference on Advanced Cognitive Technologies and Applications, pp. 159-164, 2012. IARIA. |
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2011 |
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Guid Matej, Bratko Ivan.
Using Heuristic-Search Based Engines for Estimating Human Skill at Chess. ICGA Journal, Vol. 34, No. 2, pp. 71-81, 2011. |
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Groznik Vida, Guid Matej, Sadikov Aleksander, Možina Martin, Georgiev Dejan, Kragelj Veronika, Ribarič Samo, Pirtošek Zvezdan, Bratko Ivan.
Elicitation of neurological knowledge with ABML. AIME 2011, Bled, Slovenia, July 2-6, 2011. Artificial Intelligence in Medicine. Lecture Notes in Computer Science, Vol. 6747, pp. 14-23, 2011. Springer. |
2010 |
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Guid Matej. Search and Knowledge for Human and Machine Problem Solving. PhD Thesis, University of Ljubljana, 2010. |
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Možina Martin, Guid Matej, Sadikov Aleksander, Groznik Vida, Krivec Jana, Bratko Ivan.
Conceptualizing Procedural Knowledge Targeted at Students of Different Skill Levels. EDM 2010, Pittsburg, USA, June 11-13, 2010. Proceedings of the 3rd International Conference on Educational Data Mining, pp. 309-310, 2010. |
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Možina Martin, Guid Matej, J. Krivec, Sadikov Aleksander, Bratko Ivan. Learning to Explain with ABML. ExaCt 2010, Lisbon, Portugal, August 16, 2010. Proceedings of the 5th International Workshop on Explanation-aware Computing, pp. 37-48, 2010. |
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2009 |
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Guid Matej, Možina Martin, Sadikov Aleksander, Bratko Ivan.
Deriving Concepts and Strategies from Chess Tablebases. ACG 2009, Pamplona, Spain, May 11-13, 2009. Advances in Computers and Games conference. Lecture Notes in Computer Science, Vol. 6048, pp. 195-207, 2010. Springer. |
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Krivec Jana, Guid Matej, Bratko Ivan. Identification and Characteristic Descriptions of Procedural Chunks. COGNITIVE 2009, Athens, Greece, November 15-20, 2009. Computation World: Future Computing, Service Computation, Cognitive, Adaptive, Content, Patterns, 2009. COMPUTATIONWORLD '09., pp. 448-453, 2009. |
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2008 |
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Guid Matej, Pérez Aritz, Bratko Ivan. How Trustworthy is Crafty's Analysis of World Chess Champions? ICGA Journal, Vol. 31, No. 3, pp. 131-144, 2008. |
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Guid Matej, Možina Martin, Krivec Jana, Sadikov Aleksander, Bratko Ivan.
Learning Positional Features for Annotating Chess Games: A Case Study. CG 2008, Beijing, China, September/October, 2008. Computers and Games. Lecture Notes in Computer Science, Vol. 5131, pp. 192-204, 2008. Springer. |
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Možina Martin, Guid Matej, Krivec Jana, Sadikov Aleksander, Bratko Ivan.
Fighting Knowledge Acquisition Bottleneck with Argument Based Machine Learning. ECAI 2008, Patras, Greece, July 21-25, 2008. ECAI 2008 - 18th European Conference on Artificial Intelligence, Proceedings. Frontiers in Artificial Intelligence and Applications, Vol. 178, pp. 234-238, 2008. |
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2007 |
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Guid Matej, Bratko Ivan.
Factors affecting diminishing returns for searching deeper. ICGA Journal, Vol. 30, No. 2, pp. 75-84, 2007. |
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Guid Matej, Pérez Aritz, Bratko Ivan. How trustworthy is Crafty's analysis of chess champions? Computer games workshop 2007, Amsterdam, June 15-17, 2007, pp. 15-26, 2007. |
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Guid Matej, Bratko Ivan.
Factors affecting diminishing returns for searching deeper. Computer games workshop 2007, Amsterdam, June 15-17, 2007, pp. 3-14, 2007. |
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Guid Matej, Krivec Jana, Bratko Ivan. Avtomatski šahovski tutor. Information society 2007, 10th International multiconference, Ljubljana, October 8-12, 2007. |
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Guid Matej, Bratko Ivan.
Računalniška primerjava svetovnih prvakov. Šahovska misel, 2007, No. 1, pp. 36-44, 2007. |
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2006 |
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Guid Matej, Bratko Ivan.
Computer Analysis of World Chess Champions. ICGA Journal, Vol. 29, No. 2, pp. 65-73, 2006. |
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Sadikov Aleksander, Možina Martin, Guid Matej, Krivec Jana, Bratko Ivan. Automated chess tutor. CG 2006, Turin, Italy, May 29-31, 2006. Computers and Games. Lecture Notes in Computer Science, Vol. 4630, pp. 13-25, 2007. Springer. |
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Guid Matej, Bratko Ivan. Computer analysis of chess champions. CG 2006, Turin, Italy, May 29-31, 2006. Computers and Games. Lecture Notes in Computer Science, Vol. 4630, pp. 1-12, 2007. Springer. |
2005 |
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Guid Matej.
Računalniška analiza svetovnih šahovskih prvakov. (“Prešern Prize” award for B.Sc. thesis excellence granted ) |
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Related links
Chessbase.com: The quality of play at the Candidates 8.4.2013 | |
Chessbase.com: Using chess engines to estimate human skill 11.11.2011 | |
Chessbase.com: Computers choose: who was the strongest player? 30.10.2006 | |
Chessbase.com: Computer analysis of world champions. 2.11.2006 | |
ChessNinja.com: Most computerlike player ever. |
Data sets
(ZIP, 983 KB) |
The World Chess Championship games 1886-2006 (the WCC data set) |
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(ZIP, 20 KB) |
The "Bad Bishop" learning dataset, used in Learning Positional Features for Annotating Chess Games: A Case Study |
Materials
(864 KB) |
The questionnaire about the difficulty of chess tactical problems. |
Notes
(2.26 MB) |
Metoda umetne inteligence, ki zna prisluhniti zdravnikom. SiNAPSA, Maj 2013. |
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(5.49 MB) |
Inteligentni tutorski sistemi (5.49 MB). Pedagoška fakulteta, April 2013. |