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author | Aleksander Sadikov <aleksander.sadikov@fri.uni-lj.si> | 2016-05-22 20:37:28 +0200 |
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committer | Aleksander Sadikov <aleksander.sadikov@fri.uni-lj.si> | 2016-05-22 20:37:28 +0200 |
commit | de7b441fe4ebd88fc19abbd6542cb8129f735ced (patch) | |
tree | 9c409cc281e5a095e468f20d9a33b1acad3ed5e7 /prolog/problems/denotational_semantics/prog_8puzzle_3 | |
parent | 52a65d75cd7adc7983d4e6c45709b7571497ca9a (diff) |
Denotational semantics, part #1: tests and translations added.
Diffstat (limited to 'prolog/problems/denotational_semantics/prog_8puzzle_3')
-rw-r--r-- | prolog/problems/denotational_semantics/prog_8puzzle_3/common.py | 39 | ||||
-rw-r--r-- | prolog/problems/denotational_semantics/prog_8puzzle_3/sl.py | 35 |
2 files changed, 74 insertions, 0 deletions
diff --git a/prolog/problems/denotational_semantics/prog_8puzzle_3/common.py b/prolog/problems/denotational_semantics/prog_8puzzle_3/common.py index 0e0d048..b88e544 100644 --- a/prolog/problems/denotational_semantics/prog_8puzzle_3/common.py +++ b/prolog/problems/denotational_semantics/prog_8puzzle_3/common.py @@ -1,3 +1,10 @@ +from operator import itemgetter +import socket + +import prolog.engine +import prolog.util +from server.hints import Hint, HintPopup + id = 173 number = 40 visible = True @@ -34,3 +41,35 @@ instr173((R0,C0) --> (R,C)) --> ; C0>6, C=C0, R=R0)}. ''' + +test_cases = [ + ('findall(W, (W = [_], prog_8puzzle(_, W, [])), Words), Words == []', + [{}]), + ('prog_8puzzle([1,2,3,4,5,6,7,8,0]-->Out, [begin,down,right,left,end], []), Out == [1,2,3,4,5,6,7,0,8]', + [{}]), + ('prog_8puzzle([1,2,3,4,5,6,7,8,0]-->Out, [begin,up,up,left,left,end], []), Out == [0,1,2,4,5,3,7,8,6]', + [{}]), + ('prog_8puzzle([1,2,3,4,5,6,7,8,0]-->Out, [begin,left,up,right,up,left,down,down,right,end], []), \ + Out == [1,6,2,4,5,3,7,8,0]', + [{}]), +] + +def test(code, aux_code): + n_correct = 0 + engine_id = None + try: + engine_id, output = prolog.engine.create(code=code+aux_code, timeout=1.0) + if engine_id is not None and 'error' not in map(itemgetter(0), output): + # Engine successfully created, and no syntax error in program. + for query, answers in test_cases: + if prolog.engine.check_answers(engine_id, query=query, answers=answers, timeout=1.0): + n_correct += 1 + except socket.timeout: + pass + finally: + if engine_id: + prolog.engine.destroy(engine_id) + + hints = [{'id': 'test_results', 'args': {'passed': n_correct, 'total': len(test_cases)}}] + return n_correct, len(test_cases), hints + diff --git a/prolog/problems/denotational_semantics/prog_8puzzle_3/sl.py b/prolog/problems/denotational_semantics/prog_8puzzle_3/sl.py new file mode 100644 index 0000000..63744f9 --- /dev/null +++ b/prolog/problems/denotational_semantics/prog_8puzzle_3/sl.py @@ -0,0 +1,35 @@ +name = 'prog_8puzzle/3' +slug = 'jezik za reševanje igre Osem s pomenom' + +description = '''\ +<p> +Napiši DCG za jezik igre Osem (angl. 8-puzzle). Sintaksa tega jezika naj bo enaka kot v prejšnji nalogi. +Prvi simbol vsake besede je simbol <code>[begin]</code>, temu pa sledi poljubno zaporedje "ukazov" iz nabora +{<code>left</code>, <code>right</code>, <code>up</code> <code>down</code>}, na koncu pa je simbol +<code>[end]</code>. Začetni nekončni simbol naj se imenuje <code>prog_8puzzle</code>. +</p> + +<p> +Pomen besede (programa) v tem jeziku ima obliko <code>In-->Out</code> in pomeni preslikavo +med vhodnim seznamom <code>In</code> in izhodnim seznamom <code>Out</code>. Stanje je seznam (permutiran) +števil od 0 do 8, kjer 0 pomeni prazno polje, ostala števila pa pomenijo oznako ustrezne ploščice. Prva +tri števila v seznamu predstavljajo prvo vrstico stanja igre Osem, naslednja tri srednjo vrstico in zadnja +tri spodnjo vrstico. Pomen ukazov <code>left</code>, <code>right</code>, <code>up</code> in <code>down</code> +je "premik" praznega polja v ustrezni smeri. +</p> + +<pre> +?- prog_8puzzle([0,1,2,3,4,5,6,7,8]-->Out, [begin,down,right,end], []). + Out = [3,1,2,4,0,5,6,7,8]. +</pre> + +<p> +Pomožni predikati (že definirani): +</p> +<ul> +<li><code>findblank(List,I)</code> vrne položaj (indeks z bazo 1) <code>I</code> elementa 0 v seznamu <code>List</code></li> +<li><code>swap(List,I,J,NewList)</code> ustvari seznam <code>NewList</code> tako, da zamenja elementa na mestih <code>I</code> in <code>J</code> v seznamu <code>List</code></li> +</ul> +''' + +hint = {} |