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# coding=utf-8
import socket
import selectors
import json
import threading
import traceback
from server.handlers import serve_request
import logging
# TODO: add a whole lot of try..except blocks, and just make it overall error resistant
_mapping_lock = threading.Lock() # the lock guarding access to the two mappings below
_sessions_to_socket = {} # keyed by sid: what session is bound to what socket
_transactions_to_socket = {} # keyed by tid, used only when there is no sid available, so a request can be replied
def processIncomingPacket(receiving_socket, packet):
logging.debug('Decoding JSON: {}'.format(packet))
obj = json.loads(packet)
req_type = obj.get('type') # private (meta) requests have the 'type'
if req_type == 'connect':
return # TODO: first packet is 'connect', providing the list of connected sessions to the peer
tid = obj.get('tid') # transaction ID
if tid is None:
raise Exception('Transaction ID is missing from the request')
sid = obj.get('sid') # session ID
_mapping_lock.acquire()
try:
if sid is None:
_transactions_to_socket[tid] = receiving_socket
else:
_sessions_to_socket[sid] = receiving_socket
finally:
_mapping_lock.release()
serve_request(obj)
def sendPacket(tid, sid, json_obj):
if sid is None:
if tid is None:
raise Exception('Cannot send a message without a tid and/or a sid')
_mapping_lock.acquire()
try:
socket = _transactions_to_socket.get(tid)
del _transactions_to_socket[tid] # this mapping is not relevant anymore
finally:
_mapping_lock.release()
if socket is None:
raise Exception('Cannot send in transaction, it is not registered: ' + tid)
else:
_mapping_lock.acquire()
try:
socket = _sessions_to_socket.get(sid)
finally:
_mapping_lock.release()
if socket is None:
raise Exception('Cannot send to session, it is not registered: ' + sid)
if json_obj is None:
# a special case: this is only an acknowledgment, so any request/response accounting can be cleared
json_obj = {}
if sid is not None:
json_obj['sid'] = sid
if tid is not None:
json_obj['tid'] = tid
socket.send(json_obj)
class SocketHandler(object):
def read(self):
pass
def destroy(self):
pass
class ServerSocket(SocketHandler):
def __init__(self, communication, hostname='localhost', port=19732):
self.communication = communication
server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
server_socket.bind((hostname, port))
server_socket.listen(5)
server_socket.setblocking(False)
self.socket = server_socket
def read(self):
conn, addr = self.socket.accept()
self.communication.add_socket(JsonClientSocket(self.communication, conn, addr))
def destroy(self):
self.communication.remove_socket(self)
try:
self.socket.close()
except:
pass
class JsonClientSocket(SocketHandler):
def __init__(self, communication, socket, address):
self.communication = communication
self.socket = socket
self.address = address
socket.setblocking(False)
self.status = 0 # registering
self.receiving_header = True # whether we're receiving the length of the next packet, or the packet itself
self.buffer = [] # chunks of the next packet (header or body)
self.received_length = 0 # the cumulative length of strings in buffer
self.body_length = 0 # the length of the next packet, which was given in the header
self._read_lock = threading.Lock()
self._write_lock = threading.Lock()
def read(self):
lock = self._read_lock
lock.acquire()
try:
data = self.socket.recv(8192)
if not data:
self.destroy()
else:
# packet decode loop
logging.debug("received: {}".format(data))
offset = 0
N = len(data)
while (offset < N):
if self.receiving_header:
i = data.find(b':', offset)
if i < 0:
self.buffer.append(data[offset:])
break
if len(self.buffer) == 0:
self.body_length = int(data[offset:i].decode('utf-8'))
else:
self.buffer.append(data[offset:i])
self.body_length = int(b''.join(self.buffer))
self.buffer.clear()
offset = i + 1
self.receiving_header = False
continue
elif (self.received_length + N - offset) >= self.body_length:
if self.received_length == 0:
# an optimized case
s = data[offset:offset+self.body_length]
offset += len(s)
else:
s = data[offset:offset+self.body_length - self.received_length] # TODO: is this correct?
offset += len(s)
self.buffer.append(s)
s = b''.join(self.buffer)
self.buffer.clear()
self.received_length = 0
self.receiving_header = True
try:
processIncomingPacket(self, s.decode('utf-8'))
except Exception as e:
# any exception that propagates to here means a possible protocol error, we have to disconnect
logging.critical(traceback.format_exc())
self.destroy()
return
else:
# incomplete packet body, buffer it until the next time
s = data[offset:]
self.buffer.append(s)
self.received_length += len(s)
break
finally:
lock.release()
def destroy(self):
self.communication.remove_socket(self)
try:
self.socket.close()
except:
pass
# TODO: unregister from any internal mechanisms
def send(self, json_obj):
js = json.dumps(json_obj)
m = str(len(js)) + u':' + js
bytes = m.encode('utf-8')
lock = self._write_lock
lock.acquire()
try:
self.socket.sendall(bytes)
finally:
lock.release()
class Communication(SocketHandler):
def __init__(self):
# the selector to register sockets with, the serve_forever() uses it to handle any incoming data
self._selector = selectors.DefaultSelector() # to wait until at least on socket is readable
self._lock = threading.Lock() # the access lock, because of multi-threading
self._remove_queue = [] # what sockets to remove
self._add_queue = [] # what sockets to add
notifier, receiver = socket.socketpair() # the notification mechanism for the serving thread, using the selector
receiver.setblocking(False)
self._notifier = notifier
self._receiver = receiver
self._registered_handlers = set()
self._not_signalled = True
self._destroying = False
def serve_forever(self):
self._selector.register(self._receiver, selectors.EVENT_READ, self)
while True:
events = self._selector.select()
for key, mask in events:
if mask & selectors.EVENT_READ:
key.data.read()
def add_socket(self, socket_handler):
lock = self._lock
lock.acquire()
try:
self._add_queue.append(socket_handler)
self._signal()
finally:
lock.release()
def remove_socket(self, socket_handler):
lock = self._lock
lock.acquire()
try:
self._remove_queue.append(socket_handler)
self._signal()
finally:
lock.release()
def _signal(self): # invoke holding the lock
if self._not_signalled:
self._notifier.send(b'1')
self._not_signalled = False
def read(self):
# we have been invoked to process some new additions and/or removals
lock = self._lock
lock.acquire()
try:
self._receiver.recv(1024) # clear the queue
self._not_signalled = True
selector = self._selector
for handler in self._remove_queue:
selector.unregister(handler.socket)
self._registered_handlers.remove(handler)
self._remove_queue.clear()
for handler in self._add_queue:
selector.register(handler.socket, selectors.EVENT_READ, handler)
self._registered_handlers.add(handler)
self._add_queue.clear()
if self._destroying:
self._notifier.close()
self._receiver.close()
self._selector.close()
finally:
lock.release()
def destroy(self):
lock = self._lock
# make a copy of handlers, because as we're destroying them each will invoke remove_socket(), and for that the lock must be available and the iterating set must not change
lock.acquire()
try:
handlers = set(self._registered_handlers)
finally:
lock.release()
for handler in handlers:
handler.destroy() # destroy them all, even the server socket
# this is where everything has been destroyed but us, so what follows is self-destruct
lock.acquire()
try:
self._destroying = True
self._signal()
finally:
lock.release()
def serve_forever():
communication = Communication()
server = ServerSocket(communication)
communication.add_socket(server)
communication.serve_forever()
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