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-rw-r--r-- | aied2018/presentation/aied_poster.tex | 33 | ||||
-rw-r--r-- | aied2018/presentation/motivation.tex | 50 | ||||
-rw-r--r-- | aied2018/presentation/patterns.tex | 2 | ||||
-rw-r--r-- | aied2018/presentation/rules.tex | 187 |
4 files changed, 150 insertions, 122 deletions
diff --git a/aied2018/presentation/aied_poster.tex b/aied2018/presentation/aied_poster.tex index 73de0e6..7f7db2f 100644 --- a/aied2018/presentation/aied_poster.tex +++ b/aied2018/presentation/aied_poster.tex @@ -13,10 +13,10 @@ \usepackage{color} \newcommand\red[1]{{\begingroup\color[rgb]{0.9,0.2,0.2}#1\endgroup}} \newcommand\blue[1]{{\begingroup\color[rgb]{0.15,0.15,0.8}#1\endgroup}} -\newcommand\green[1]{{\begingroup\color[rgb]{0.15,0.8,0.15}#1\endgroup}} +\newcommand\green[1]{{\begingroup\color[rgb]{0.10,0.7,0.10}#1\endgroup}} \usepackage{fancyvrb,courier} -\fvset{commandchars=\\\{\},baselinestretch=0.98,samepage=true,xleftmargin=2.5mm} +\fvset{commandchars=\\\{\},baselinestretch=0.98,samepage=true,xleftmargin=2.5mm,fontsize=\small} \usepackage{tikz} \usepackage{forest} @@ -53,7 +53,7 @@ \setbeamercolor*{block title}{fg=white,bg=FRIRed} \setbeamercolor*{block body}{fg=black, bg=white} - \begin{myblock}{Motivation and Research Questions} + \begin{myblock}{Motivation} \input{motivation.tex} \end{myblock} \setbeamercolor*{block title}{fg=white,bg=TitleBG} @@ -83,27 +83,22 @@ \setbeamercolor*{block title}{fg=white,bg=TitleBG} \setbeamercolor*{block body}{fg=black, bg=white} - \begin{myblock}{Learning Rules and Results} + \begin{myblock}{Rules and results} \input{rules.tex} \end{myblock}\vfill \setbeamercolor*{block title}{fg=white,bg=FRIRed} \begin{myblock}{Conclusions} \begin{itemize} - \item Abstract-syntax-tree (AST) patterns for representing program patterns. - \item Patterns are extracted automatically and combined into n-rules(errors) and p-rules (approaches) with machine learning. - - \item Patterns are useful, because in our experiment ... - \begin{itemize} - \item classification accuracy of Random Forest was on average 17\% higher than default accuracy. - \item n-rules explained over 70\% of incorrect submissions. - \item p-rules explained 62\% of correct programs. - \end{itemize} - \item However ... - \begin{itemize} - - \item In some domains, patterns were not informative (\textsf{ballistics} and \textsf{minimax}), therefore more sophisticated patterns are needed. - \item To construct new patterns, a tool for vizualization of patterns is needed. - \end{itemize} + \item AST patterns represent program features, while induced n-rules and p-rules encode errors and solution strategies. + + \item Patterns are useful, because in our experiment ...\\ + ~~... classification accuracy was on average 17\% higher using patterns;\\ + ~~... n-rules explained over 70\% of incorrect submissions;\\ + ~~... p-rules explained 62\% of correct submissions. + + \item However ...\\ + ~~... patterns were not always informative -- new kinds of patterns are needed;\\ + ~~... a visualization tool could support discovery of new kinds of useful patterns. \end{itemize} \end{myblock}\vfill } diff --git a/aied2018/presentation/motivation.tex b/aied2018/presentation/motivation.tex index 69db435..6d6b95f 100644 --- a/aied2018/presentation/motivation.tex +++ b/aied2018/presentation/motivation.tex @@ -1,27 +1,31 @@ - What is wrong with the following Python program that prints all divisors? - \begin{columns} - \begin{column}{0.50\textwidth} -\begin{Verbatim} +What is wrong with the following program that prints all divisors? + +\vspace{0.5cm} + +\begin{Verbatim}[xleftmargin=6mm] \textbf{def} divisors(n): - \textbf{for} d \textbf{in} range(1, \red{n}): + \textbf{for} d \textbf{in} range(1,\red{n}): \textbf{if} n % d == 0: - \textbf{print}(d) + print(d) \end{Verbatim} + +\vspace{0.5cm} - \end{column} - \begin{column} {0.50\textwidth} - Answer: \texttt{range(1,n)} generates values up to \texttt{n-1}, so \texttt{n} is not printed. Instead, \texttt{range(1,n+1)} is better. - \end{column} - \end{columns} - - \vspace{2cm} - Teachers can often spot such erroneous patterns without test cases. Can we represent their knowledge and use it to: - \begin{itemize} - \item generate automatic feedback in tutoring systems or - \item find programs with similar approach / error? - \end{itemize} - Two research questions arise: - \begin{itemize} - \item RQ1: How can we encode patterns in programs? - \item RQ2: How can we automatically extract relevant patterns from student solutions? - \end{itemize}
\ No newline at end of file +Answer: \texttt{range(1,n)} only generates values up to \texttt{n-1}, so \texttt{n} is not printed. +Instead, \texttt{range(1,n+1)} should be used. + +\vspace{1cm} + +An experienced teacher can spot such errors easily, without having to run the program. Can we discover that knowledge automatically? +More specifically: + +\vspace{1cm} + +\begin{itemize} +\item How do we encode distinctive program features? +\item Can we discern which features are relevant to some error or solution? +\end{itemize} + +\vspace{1cm} + +We address these questions by using abstract-syntax-tree (AST) patterns to encode program features, and machine-learned rules to discover common errors and solution strategies for beginner Python programs. diff --git a/aied2018/presentation/patterns.tex b/aied2018/presentation/patterns.tex index 8c701e9..cdb6aad 100644 --- a/aied2018/presentation/patterns.tex +++ b/aied2018/presentation/patterns.tex @@ -42,7 +42,7 @@ Such patterns can represent a program’s control structure, relationships betwe \textbf{\red{def}} divisors(\textbf{\blue{n}}): \textbf{\red{for}} d \textbf{in} range(1,\textbf{\blue{n}}): \textbf{\red{if}} n % d == 0: - \textbf{print}(d) + print(d) \end{Verbatim} \end{textblock} diff --git a/aied2018/presentation/rules.tex b/aied2018/presentation/rules.tex index f2a31c7..b974530 100644 --- a/aied2018/presentation/rules.tex +++ b/aied2018/presentation/rules.tex @@ -1,8 +1,14 @@ \textbf{The dataset} \begin{columns} +\begin{column}{0.50\textwidth} + \begin{itemize} + \item $S_i$: submitted programs + \item $P_i$: patterns (binary features) + \item each submission is classified either as $correct$ or $incorrect$ based on test cases + \end{itemize} +\end{column} \begin{column}{0.40\textwidth} - \begin{tabular}{l|rrrr|l} & $P_1$ & $P_2$ & $P_3$ & $\ldots$ & class \\ \hline @@ -12,98 +18,121 @@ $S_3$ & 1 & 1 & 0 & $\ldots$ & $incorrect$ \\ $\vdotswithin{S_4}$ & & $\vdotswithin{1}$ & & & $\vdotswithin{correct}$ \\ \end{tabular} \end{column} -\begin{column}{0.60\textwidth} - \begin{itemize} - \item Each submission ($S_1, S_2, S_3, \ldots$) becomes a learning instance. - \item Each constructed pattern ($P_1, P_2, P_3, \ldots$) is a binary feature. - \item Based on test results each submission is classified either as $correct$ or $incorrect$ - \end{itemize} -\end{column} \end{columns} -\vspace{2cm} +\vspace{1cm} + +\textbf{Characterizing errors and solutions} +\vspace{0.5cm} +Induce rules to predict whether a program is correct (\emph{p-rules}) or not (\emph{n-rules}) based on patterns that appear in it. + +\vspace{1cm} \begin{columns} - \begin{column}{0.01\textwidth} - \end{column} - \begin{column}{0.59\textwidth} - \textbf{Characterizing typical approaches and errors with rule learning} - \begin{itemize} - \item \emph{n-rules} describe buggy patterns: \\IF $condition$ THEN $incorrect$. - \item \emph{p-rules} describe necessary patterns for programs to be correct: \\IF $condition$ THEN $correct$. - \end{itemize} - \vspace{0.5cm} - \textbf{Example: Greatest Absolutist} - \begin{itemize} - \item 155 submissions (57 correct, 98 incorrect) - \item 8298 patterns, 15 n-rules and 6 p-rules - \end{itemize} - \underline{\smash{A solution:}} - \begin{Verbatim} + \begin{column}{0.42\textwidth} + \textbf{\emph{n-rules}} describe errors: \\IF $P_1 \land \ldots \land P_k$ THEN $incorrect$ + \end{column} + \begin{column}{0.50\textwidth} + \textbf{\emph{p-rules}} describe alternative solutions: \\IF $P_1 \land \ldots \land P_k$ THEN $correct$ + \end{column} +\end{columns} + +\vspace{1.5cm} + +\begin{columns}[T] + \begin{column}{0.58\textwidth} +\textbf{Example: Greatest Absolutist} + +\vspace{0.5cm} +Find element with the largest absolue value. + +\vspace{0.5cm} +\begin{Verbatim} \textbf{def} max_abs(l): vmax = l[0] \textbf{for} v \textbf{in} l: \textbf{if} abs(v) > abs(vmax): vmax = v \textbf{return} vmax - \end{Verbatim} - \vspace{0.5cm} - \underline{\smash{Two sample learned n-rules:}} - \begin{itemize} - \item \textsf{P64 ⇒ incorrect } (covers 22) - \item \textsf{P2 ∧ P70 ⇒ incorrect} (covers 17) - \end{itemize} - - \end{column} - \begin{column}{0.40\textwidth} - \fbox{ - \begin{minipage}[t]{0.94\textwidth} - \vspace{0.5cm} - \textbf{How useful are patterns?} - \begin{itemize} - \item Compare accuracies of Random Forest and Majority Classifier. - \item Three types of exercises (basic, loops, functions) - \end{itemize} - \vspace{0.5cm} - \begin{center} - \begin{tabular}{l|rr} - \textbf{Problem} & Maj & RF \\ - \hline - \textsf{F2C}& 0.579 & 0.933 \\ - \textsf{ballistics}& 0.761 & 0.802 \\ - \textsf{average}& 0.614 & 0.830 \\ - \hline - \textsf{buy\_five}& 0.613 & 0.828 \\ - \textsf{competition}& 0.703 & 0.847 \\ - \textsf{top\_shop}& 0.721 & 0.758 \\ - \textsf{minimax}& 0.650 & 0.644 \\ - \textsf{ch\_account}& 0.521 & 0.744 \\ - \textsf{con\_anon}& 0.688 & 0.800 \\ - \hline - \textsf{greatest}& 0.585 & 0.859 \\ - \textsf{greatest\_abs}& 0.632 & 0.845 \\ - \textsf{greatest\_neg}& 0.636 & 0.815 \\ - \hline - Average & 0.642 & 0.809 \\ - \end{tabular} - \end{center} - \end{minipage}} - \end{column} -\end{columns} -\vspace{1.5cm} -\underline{\smash{Vizualizations of rules / patterns}} +\end{Verbatim} + +\vspace{0.5cm} +We collected 155 submissions for this problem. Using extracted patterns our approach induced 15~n-rules and 6~p-rules. + +\vspace{1cm} +\underline{\smash{Example n-rules}} + +\vspace{0.5cm} \begin{itemize} - \item \textsf{P64} (blue left) matches functions returning variable compared in the \textsf{if} clause. - \item \textsf{P2} (red right) matches functions that return the variable used in an assignment statement within a for-if block; \textsf{P70} (blue) matches the call to \textsf{abs} in an assignment statement nested within a for loop and an if clause. + \item \textsf{\green{$P_G$} ⇒ incorrect } (covers 22) + \item \textsf{$\red{P_R} ∧ \blue{P_B}$ ⇒ incorrect} (covers 17) \end{itemize} + +\end{column} + +\begin{column}{0.35\textwidth} + \textbf{Results} + + \vspace{0.5cm} + + \fbox{ + \begin{minipage}[t]{0.99\textwidth} + \begin{center} + \begin{tabular}{l|rr} + \textbf{Problem} & Maj & RF \\ + \hline + \textsf{F2C}& 0.579 & 0.933 \\ + \textsf{ballistics}& 0.761 & 0.802 \\ + \textsf{average}& 0.614 & 0.830 \\ + \hline + \textsf{buy\_five}& 0.613 & 0.828 \\ + \textsf{competition}& 0.703 & 0.847 \\ + \textsf{top\_shop}& 0.721 & 0.758 \\ + \textsf{minimax}& 0.650 & 0.644 \\ + \textsf{ch\_account}& 0.521 & 0.744 \\ + \textsf{con\_anon}& 0.688 & 0.800 \\ + \hline + \textsf{greatest}& 0.585 & 0.859 \\ + \textsf{greatest\_abs}& 0.632 & 0.845 \\ + \textsf{greatest\_neg}& 0.636 & 0.815 \\ + \hline + Average & 0.642 & 0.809 \\ + \end{tabular} + \end{center} + \end{minipage}} +\end{column} +\end{columns} + +\vspace{2cm} +\underline{\smash{Vizualizing rules / patterns}} + +\begin{columns} +\begin{column}{0.4\textwidth} \begin{Verbatim} -\textbf{def} max_abs(l): \textbf{def} max_abs(l): - vmax = 0 vmax = None - \textbf{for} i \textbf{in} range(len(l)): \textbf{for} v \textbf{in} l: - \textbf{if} \blue{vmax} < abs(l[i]): \textbf{if} vmax==None or vmax<v: - vmax = l[i] \red{vmax} = \blue{abs}(v) - \textbf{return} \blue{vmax} \textbf{return} \red{vmax} +\textbf{def} max_abs(l): + vmax = 0 + \textbf{for} i \textbf{in} range(len(l)): + \textbf{if} \textbf{\green{vmax}} < abs(l[i]): + vmax = l[i] + \textbf{return} \textbf{\green{vmax}} \end{Verbatim} +\end{column} +\begin{column}{0.55\textwidth} +\begin{Verbatim} +\textbf{def} max_abs(l): + vmax = None + \textbf{for} v \textbf{in} l: + \textbf{if} vmax==None \textbf{or} vmax<v: + \textbf{\red{vmax}} = \textbf{\blue{abs}}(v) + \textbf{return} \textbf{\red{vmax}} +\end{Verbatim} +\end{column} +\end{columns} + +\vspace{1.5cm} +\textbf{Evaluation.} +We evaluated this approach on exercises covering introduction to Python, loops and functions, +by comparing the classification accuracy of a random-forest classifier based on patterns to the majority classifier. %\begin{Verbatim} %\textbf{def} max_abs(l): \textbf{def} max_abs(l): |